Jiggle physics, also known as soft body physics or dynamic physics, is a feature in computer graphics that simulates the movement and deformation of soft objects in a realistic manner. This is commonly used in video games and animation to make characters' body parts or clothing items appear more natural and lifelike.
Jiggle physics work by simulating the forces acting on an object, such as gravity, inertia, and external forces, to calculate its movement and deformation over time. This technique can be used to create effects such as bouncing breasts, swaying hair, and floppy clothing.
While jiggle physics can enhance the realism and immersion of a game or animation, it is important to note that it can also be overused or implemented in a way that objectifies or exploits characters. As such, developers and animators should use jiggle physics responsibly and ethically to avoid perpetuating harmful stereotypes or objectifying characters.
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